

NESTOPIA PALETTE DOWNLOAD
However in the interest of posterity, I'm offering this new version up for download since it is technically 'bit-perfect' now. It's only very subtly different on the RGB values from my previous captured video workup on the NES Classic, so the human eye won't notice the difference. Palette file link: Composite Direct (FBX)Īn all-new digital rip of the NES Classic colors. It is however, more faithful to 'intended colors' than what eventually shows up on a CRT screen with original NES hardware. Can be used on digital or analog displays, but is not the most accurate experience. It's intended for posterity and is a good all-around versital palette. This is a pure, unmodified direct-capture of the composite output of the front-loader NTSC NES. The PVM was set to D93 color temp for this final version. The results were fantastically similar, and as absolutely as close as humanly possible.

I then synchronized boot-ups of dozens of NES games to watch the color output from the PVM and the LCD display side-by-side. Many passes were done of the palette during live feed from a PVM until each and every color transitioned identically to the PVM screen. Over 30 hours was put into composing this palette, with sampling countless games from the entire NES library. It approximates the color and intensity of a Sony PVM CRT screen. This palette is for digital display users that want a more authentic CRT experience (as close as can be approximated). Here are a few examples of "Smooth (FBX)" in action:īelow are other quality palettes I have made: NESRGB Firmware Package for Revision 2 NESRGB boards (de-jitter): Download NESRGB Firmware Package for Revision 1.X NESRGB boards: Download PLEASE NOTE: The version 2 NESRGB firmwares are NOT compatible with version 1.X NESRGB boards. NESRGB DPDT Toggle Switch: 1MD6 DPDT Toggle Switchīelow are the links to the NESRGB firmware sets, and the. Here's a site you can order these DPDT switches from: Here are some photos of my finished switch replacement job: This keeps the switch perfectly horizontal and prevents incidental rotation. Instead, I found a more spacious location that also allowed me to set the switch flush against two sides of the plastic housing. It works great, though I found the switch was too long to use the same location the original switch used. I've replaced my own NESRGB toggle switch with the 1MD6 model listed in the image above, and wired it up for palette #2 to take the middle position. Pad #3 is left shorted to ground on the NESRGB board, and then Ground, Pad #1, and Pad #2 are wired up to the switch as below: However, "Link83" on the shmups forums came up with a fix for this using DPDT switches. Here's a visual diagram showing how the palette toggle switch is wired on Tim's instructions: Please note that Tim's NESRGB palette toggle switch diagrams have palette #3 in the middle position of a single pole double throw switch, which has lead to likely the majority of NESRGB installations having this setup.

My finalized palette titled "Smooth (FBX)" is a culmination of all those efforts, and looks superb when using a Framemeister hooked into a digital display.

First came eyeballed palette works, then on to direct capture conversions of the composite NTSC feed, and now finally hybrid and reverse-engineered palettes. This obsessive project was started several years ago when I found emulation of NES graphics didn't seem to be as authentic as they should compared to the real NES hardware experience.
